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📕 Glossary

The game comes with the following definitions:

Shitcoiners and Events decks

Shitcoin Tycoon is a modular game, consisting in two composable and scalable decks:

  • The Shitcoiners deck is a standardized and fully audited deck of 52 cards, plus the 2 Jokers for maximum extensibility. The retro of each Shitcoiner is retro-blue, UX-optimized for a seamless play experience.
  • The Events deck consists in 70 Events cards, where each card rigorously stress-tested for optimal balance and fairness. The retro of each Event card is retro-red, Every card back is retro-red for peak visibility during gameplay. Events turbocharge the game with several effects.
Shitcoiners deck
Shitcoiners deck
Events deck
Events deck
note

Both the Shitcoiners Deck and the Events Deck leverage a legacy‐compliant, modular grid layout that balances intuitive symbol hierarchy. Each Shitcoiner’s retro‐blue back and every Event card’s retro‐red reverse benefit from high‐contrast iconography and optimized white‐space balance, ensuring peak visibility during high‐stakes play.

Tycoon badge 🎲

The winner of the round becomes the new Shitcoin Tycoon and claims the Tycoon badge, a completely worthless (but highly prestigious) symbol of honor. Just like your favorite shitcoin! 💩 👑

The Shitcoin Tycoon draws first in the next round, followed by other players clockwise.

In the case of a tie, the Tycoon settles it by choosing the winner from the tied players. Power corrupts, after all.

Remember that when you start a new match, the Shitcoin Tycoon is the player that won the previous match. If no match has been played yet, the player that bought a shitcoin most recently is the Shitcoin Tycoon.

Tycoon Badge
Tycoon Badge
note

The Tycoon Badge is a meticulously designed card featuring a distinguished coin-avatar wearing a top hat and mustache, rendered in high‐contrast iconography for immediate identification. The title “TYCOON” appears prominently along both vertical edges in a clear, ergonomic typeface, ensuring unambiguous recognition even in the heat of play, and offering a streamlined, UX‐optimized experience. Furthermore, all Faction colors are calibrated to WCAG contrast standards to ensure legibility and avoid color‐blind ambiguity. Every hue has been fine-tuned to sidestep common daltonism pitfalls.

Market Maker 📊

Each round, the Market Maker sets the status of the market, showing which Faction wins over the others.

Cards that match the Market Maker's faction are stronger than all others, regardless of their Power.

Example: If the Market Maker is yellow, all yellow cards beat non-yellow cards—even if those have higher Power.

Market Maker
Market Maker

Power 📈

The Power decides the strength of your card. It's the number (or letter) in the top-left corner, with a hierarchy as follows:

K > Q > J > 10 > ... > 2 > 1

All figures (J, Q, K) carry a Power of 10. They are the strongest ones!

The highest Power is taken in consideration and wins if the Faction alone is not enough to determine the winner, for example:

  • Multiple players play cards matching the Market Maker’s Faction
  • None of the cards played match the Market Maker’s Faction
Power
Power = 8
Power
Power = 10
Power
Power = 10 (Q)

Factions 🎭

Each card in Shitcoin Tycoons belongs to one of four Factions, representing different roles in the shitcoins market.

The Shitcoiner's Faction can be easily spotted by the card’s color. Also, the name of the Faction is written on each card, just below the artwork:

  • Scammers (♠️): Masters of deception and rug-pulls. Black coloured ⚫
  • Grifters (♣️): Market puppeteers who thrive on FOMO and FUD. Blue coloured 🔵
  • Speculators (♦️): Quick movers who ride hype waves to cash out before the crash. Green coloured 🍏
  • Community (♥️): The true believers, fueling pumps with unshakable optimism. Red coloured 🔴

Each Faction has 12 unique cards: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K. The Shitcoiners deck also includes 2 Jokers, which belong to no faction.

Scammer
Scammer
Grifter
Grifter
Speculator
Speculator
Community
Community
note

Matching colors means matching factions. For example, all red Shitcoiner cards belong to the Community.

The cards that belongs to the same faction of the Market Maker, are the strongest one in that specific round. If the faction alone is not enough to determine the winner of the round, the Power is then accounted for.

Liquidity Pool and Portfolio 💰

The Liquidity Pool is where all the action happens: it includes every card played in the round, plus the Market Maker card. The winner of the round gathers all the cards in the Liquidity Pool and adds it to its Portfolio.

The Portfolio of a player is the pile of cards that the player won across rounds. The more rounds you win, the fatter your portfolio becomes.

Players usually keep their Portfolio face-down. You’re not required to reveal its value until the end of the game. No doxxing allowed in the shitcoins market.

At the end:

  • Each yellow coin in your Portfolio adds +1 to your Portfolio value.

  • Each red, broken coin subtracts –1 from your Portfolio value.

Accumulate shitcoins wisely, and avoid scams. Your Portfolio will thank you.

[INSERT LIQUIDTY POOL IMAGE]

Joker 🃏

And if you play a Joker? Here's how it works:

  • Reveal the top card of the deck and add it to the Liquidity Pool.
  • Your Joker takes the Power of the revealed card.
  • The Jolly’s faction always matches the current Market Maker.

If the revealed card is another Jolly: Add that Jolly to the Liquidity Pool and reveal another card from the top. Keep going until you get a non-Jolly.

If the Market Maker is a Jolly: Faction doesn’t matter, and the card with the highest Power wins.

Example: You play a Jolly. If the revealed card is a green Jack and he Market Maker is red, your Joker becomes a red Jack with Power 10.

Joker
Joker

Exit the market

Utility cards 💪

Faction Modifiers ✏️

Faction modifiers are used to track a Shitcoiner’s current faction, because some Events can change it during the game.

They help keep the board clear and avoid confusion when a card’s original faction is overridden. Simply place the modifier on the card to show which faction it now belongs to.

Faction Modifier
Faction Modifier

Last Round card 📉

The last round card shows that the shitcoins bubble has bursted! Once it’s drawn, the current round becomes the final round of the game.

Last Round Card
Last Round Card

Events effects 💥

Events include the following effects:

DECEIVE

This event changes the Faction of a Shitcoiner in the Liquidty Pool to any Faction.

Example: You can play this card to change the Faction (indicated by the color) of the Market Maker or a Shitcoiner card played by other players, to the one you like.

Deceive
Deceive

MISLEAD

This event changes the Faction of a Shitcoiner in the LP to the depicted Faction. MISLEAD is "less powerful" than a DECEIVE, as you can only change the Faction to the one shown in the MISLEAD card.

Example: If there is a MISLEAD card with a blue symbol, then you can change the Faction of the target Shitcoiner only to blue. You can play this card targeting a Shitcoiner card in the Liquidity Pool (including the Market Maker)

Mislead
Mislead

+/- COINS

This event adds coins to the Liquidity Pool. The depicted coins are added to the Liquidity Pool total. Example: If a card adds 3 red coins, the Liqudity Pool total gets a -3.

Coins +
+4 Coins
Coins -
-4 Coins

+/- POWER

This event adds or subtract to a Shitcoiner's Power. You can target a Shitcoiner played by an opponent, or even your own Shitcoiner.

Example: If a -7 power is played against a Shitcoiner card with rank J, the Power of that Shitcoiner becomes 3. The reason is that figures, such as J, Q or K have Power = 10. In case of a draw caused by Shitcoiners cards having the same Power, the Shitcoiner card with the highest rank wins (K is the strongest).

Power
Power (+)

USELESS

As the name say, this event is completely useless. Exactly like your favorite shitcoin. Anyways, it can be used to not skip a turn. Example: If it's your turn and you don't want to pass, you can play a USELESS Event. Nothing will happen, but if other players play an Event too, then on the next Event round you can play another event. It's useful to still be able to play Events cards in a round.

Useless
Useless...

FIASCO

This event nullifies one of these events: POWER, COIN, TOP SIGNAL or remove a Faction Modifier.

Example: If someone changed the Faction of the Market Maker with a DECEIVE or MISLEAD Event, he has added a Faction Modifier to the Market Maker to show its latest Faction. If you play a FIASCO, the Faction Modifier is removed, and the Market Maker becomes of its original Faction again.

Fiasco
Fiasco

MINT

This event allows you to draw 2 Events cards.

Mint
Mint

FLIP

This event adds the top Shitcoiner card to the Liquidity Pool. It then replaces the target’s Power and Faction with it. If there is a Faction Modifier on the target, this is discarded.

Example: You play a FLIP on a Shitcoiner in the Liquidity Pool, that is a Q of Scammers. You reveal the first card of the deck, that is a 3 of Community, which gives +2 coins. Those +2 coins are added to the Liquidity Pool, and the Q of Scammers becomes a 3 of Community. If the Q of Scammers had any coins with her, they still remains in the Liquidity Pool. If when using the FLIP you reveal a Jolly, the Jolly gets added to the Liqudity Pool, and then you FLIP another card, which is also added to the Liquidity Pool (and the rules for the Jolly apply).

Flip
Flip

TOP SIGNAL

This event ensures that you are the last player to play an Event. Once is your turn again, you can play an Event, and then the Event Phase ends.

Example: You play a TOP SIGNAL, then the following two players play an Event. There are no other players because the others EXITED THE MARKET. You can play another Event, maybe changing the faction of your Shitcoiner. Then the Event phase finishes, and no one has the opportunity to FIASCO your Event, or damage you in other ways.

Top Signal
Top Signal